Beyond the pew-pew-pew of the alien pistol, the Disintegrator (borrowed from Red Faction) and the Abductor (which sucks everything into the sky) steal the show. Even though I rarely needed weapons, SR4's gun selection has some winners. It's only during minibosses fights where health is scarce that I was given cause to play carefully. Even enemies with superpowers of their own quickly become pushovers, and all you ever have to do to get out of trouble is leap. Unlike the regenerating health system of SR3, in SR4’s virtual world enemies drop health pickups like candy from pinatas, so as long as you buy a few health upgrades and keep up a respectable pace of killing (hard not to do given the arsenal of infinite-ammo alien weapons) dying is something you usually have to work for. That’s combined with a sense of near-invulnerability. And those are just the first couple of powers you get. Super-leaping and gliding over the city (an alien-renovated version of the one used in SR3) is hugely liberating – there’s nowhere you can’t go on a whim, and dashing through the streets at amazing speeds feels like a glimpse of the Flash game I’ve always wanted. Play After that you’re trapped in a Matrix-like recreation of the open-world city of Steelport, and Saints Row IV effectively becomes an entirely different game through the introduction of those genuinely cool superpowers. It’s so absurd and liberally peppered with well-executed gags and references that it works. In the first hour our hilariously customizable Saints boss character pushes the increasingly over-the-top premise of an idolized street gang well past its limits in a quick series of linear levels: you single-handedly bring down a nuclear missile, become President of the United States, and battle an alien invasion led by a British-for-no-reason warlord. Developer Volition has made us living gods in an open-world city, and it's great for a while, but it renders much of what makes Saints Row The Third so much fun feeling pointless.In the beginning SR4 is very much the same parody-packed third-person action game. But the thing many comic book fans find a little boring about the Man of Steel is that if you’re basically a god, nothing can challenge you – and what’s a hero without a challenge to overcome? That same boredom eventually proves to be Saints Row IV’s kryptonite. All things considered that's a fairly good problem to have, because it stems from awesome powers like being faster than a speeding bullet and able to leap over tall buildings in a single bound. This section is currently under construction.Saints Row IV has the same problem as Superman. List of Challenges and Rewards All Challenge Guides This is a reward for finishing all Wanted Missions! Once you've finished both sets, you should be able to modify your bat into a hammer!Īll Wanted Missions: Locations and Rewards The Toy Hammer is a Visual Mod for the Smelterville Slugger, equipped by customizing your weapon! Shady Oaks Criminal Venture (Insurance Fraud) Locations and Missions Guide Toy Hammer This Visual Mod is also a reward for completing the Shady Oaks Criminal Venture! This is one of the first tier ventures that you acquire early in the game, and requires you to commit Insurance Fraud. The Crutch is a Visual mod for the Smelterville Slugger, equipped by customizing your weapon! KAKTS Radio Criminal Venture Locations and Missions Guide Crutch The Cactus Bat is a Visual Mod for the Smelterville Slugger, which can be equipped by customizing your weapon! The Cactus Bat can be acquired by finishing the KAKTS Radio Venture! This is a third tier venture that requires you to control airwaves and eventually hack into the signals to keep enemies from calling backup! How to Complete Insult to Injury Objectives Acquire Your Weapon Cactus Bat Insult to Injury Overview Insult to Injury Challenge Objectives Objectives
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